So go to the store or to your own garage and pay for the repair. Now we need to service them from time to time. Repairs are another element of the game that has changed. But another element of realism has been added – when we leave the tractor idling and turn on the tool, you can hear how it increases its revolutions. I have the impression that the sounds of the engines have not changed. The configuration options are, as always, large, and now, in some vehicles, apart from the type of tires, we can also choose their brand. A pleasant surprise – all changes are immediately visible on the 3D model that we can rotate. After selecting the device, go to personalization. Tractors are divided into three groups: small, medium and large. The shopping menu, as well as the entire game interface, have changed. I hope the modders will fix it quickly, as it was with the destruction of crops in Farming Simulator 17. Unfortunately, the tires seem to be made of a solid block and do not deform under the influence of the terrain or the load. Another minor change is the seat shock absorbers. This seemingly minor change adds a lot of realism to the game. My biggest surprise was the appearance of a hose from the seed hopper attached to the front of the tractor to the rear seeder. They have many more details, and the cables properly attach to the attached machines. Among them, the long-awaited brand John Deere.Īt first glance, you can see that these are not the same models as in previous editions. Farming Simulator 17 has already had plenty of them, and now we have even more. There are a lot of vehicles and tools in this part. These are perhaps the best base maps in this game so far. They are full of small hills and depressions. Most importantly, they are not flat, especially the fields. There are also lots of small, hard-to-see roads, or rather paths, on them. For example, there is an obstacle course for horses on the American map. The maps are rich in all sorts of little tidbits. And the American map is primarily huge fields located in its central part. The German map is centered around small and medium-sized fields. Both are fictional maps and in some way complement each other. The first one is located somewhere in the United States, the second one in Germany. The game features two maps: Ravenport and Felsbrunn. It’s just that the textures of the surroundings start to stand out from the background of other titles. Vehicle models very detailed, both outside and inside. Driving across a field with a plow still only changes the texture that is applied to that area.įarming Simulator 19 isn’t ugly. I also don’t understand why, in addition to all this realism of machine operation, we still have two-dimensional fields. Especially as you just played Battlefield V. Just watching the same textures, only slightly tweaked, gets boring and aging a lot. Don’t get me wrong, the lighting looks really good. The fields were just a superimposed texture, so there are. Practically, apart from the improved lighting, nothing has changed. And unfortunately this one is the only serious shortcoming of this part. The first, announced change in Farming Simulator 19 was the improvement of the visual aspect of the game. Farming Simulator 19 has its premiere today, and I had the opportunity to check if it really is an experience worthy of the “Farm like never before” advertising slogan? Graphics After spending several hours in it, I decided to buy Farming Simulator 17 with the Season Pass. It was one of those strange games that I would rather not buy myself. I started my adventure with Farming Simulator with version 15. Is the next incarnation of this game worth buying? Is the next incarnation of this game worth buying?įarming Simulator 19 is one of the few simulators available on consoles. Farming Simulator 19 is one of the few simulators available on consoles.
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